By David Harrison Thurpin Games are communication. The very act of playing to win prompts us to understand a game’s rules and potential strategies; we cannot proceed to successfully play without simultaneously learning from our in-game experiences. The new chess player quickly learns to guard his knights and rooks with pawns, or he will lose his more valuable pieces first. … [Read more...] about Games of Choice and Consequence
Multimedia
Immersive
This piece proposes a model for an interactive narrative that combines the emotionally immersive aspects of cinema and television with the personal responsibility associated with game play. The result is an emotionally immersive experience that emerges from and is enhanced by interactivity. Immersive Flow is just such an experience. An interactive book authored in Sophie, it … [Read more...] about Immersive