Following last week’s exploration of the music industry in Europe, today’s feature will cover the benefits, challenges, and logistics of touring Europe as an independent American musician or band. For an unsigned artist, planning a tour means acting as one’s own booking agent, manager, travel agent, accountant, and publicist. Managing these disparate skill sets for a domestic … [Read more...] about The Music Industrialist: Touring Europe
Featured Blogs
The eSports Economy: The Franchising Model and the Argument Against it
The franchising model is a common one in several of today’s industries, especially in fast food. Popular due to its ability to distribute risk more evenly and acquire capital without selling ownership of a brand, a great deal of food chains have embraced franchising for their restaurants under a governing body. Similarly, franchising has been immensely popular in the American … [Read more...] about The eSports Economy: The Franchising Model and the Argument Against it
Nestle, Breastfeeding, and Boycotts
In much of this blog so far, we have discussed instances of Western countries wanting and stealing access to food products from what we today consider less developed countries. In this post, we will discuss an example of a Western company introducing a food product for profit, rather than taking it out. We will begin by briefly discussing breastfeeding expectations and … [Read more...] about Nestle, Breastfeeding, and Boycotts
The Kids are Alright
Countless people around the world are grateful to Peter Benenson - regardless of whether or not they realize it. Benenson, the founder of Amnesty International, was inspired in the 1960s to launch a movement to expose and alleviate government injustice around the globe. Since then, Amnesty has grown to be a household name, with more than seven million members and … [Read more...] about The Kids are Alright
New Millennium Business: The eSports Economy Overview
The eSports Economy: Overview With the advent of personal computers, it was inevitable that people and communities would come together to meet an obvious entertainment market demand. Videogames were produced for widespread consumption on the computer, ranging from the arcade styled games to newer story driven titles like Legend of Zelda in the 1980s. As the market continued … [Read more...] about New Millennium Business: The eSports Economy Overview



