One of the biggest contentions most critics have with Extended Reality is its lack of attention to accessibility. The fact of the matter is, it is not guaranteed that we can all use our senses to the same extent as everyone else around us; we will all therefore experience XR in different ways. Some are at an even bigger disadvantage due to issues in motor, visual, or auditory … [Read more...] about XR and Accessibility
Extended Reality: Applications and Implications
From the 17th to 18th century, there was a big change in the art world of France. The lighting and chiaroscuro techniques carried over from influences of the Renaissance, and to an extent so did the subject matter. What really caused the paradigm shift was the way in which artists began using perspective. They transitioned from portraits to scenic depictions. The viewer became … [Read more...] about The Use of XR in Art
It is apparent through observing the evolution of social media and the internet as a whole that our presences are becoming increasingly digital. As my Immersive Media professor puts it, entering a virtual space is becoming synonymous with entering a physical space. Our digital selves and the virtual places we visit become a part of us. Suppose I play games online with my … [Read more...] about What is the “Metaverse” and Why Does It Matter?
XR has not only shown to be very successful on its own, but also in combination with physical environment design. Physical experiences, especially those that aim to transport visitors to a new world of sorts, can heighten people’s level of immersion by incorporating VR and AR. One such industry that relies entirely on the physical environment to entertain audiences is the Theme … [Read more...] about XR in Amusement Parks
People love a good narrative. It taps into our sense of empathy and compassion. Innately, we navigate the world in a selfish manner, always in first person. So, when reading a book or watching a movie, it’s natural for the reader to place themselves in the shoes of the characters, becoming a part of the story. The more extensive the world-building is, the more engaged the … [Read more...] about Extended Reality and Narrative